Aim

AP 1
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked.
Actions

AP Drain

AP 3
Target ENEMY_ONE
Range Short Long
Hit 100% Crit 5% (x2.0)
None
Actions
  • Deal Damage physical 1-3 AP

Baton

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_blunt 1
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 3-6 HP

Bite*

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage physical 1-3 HP

Bloodlust

AP 2
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • stealHP {'component': 'HP', 'type': 'piercing', 'min': '1', 'max': '5'}

Bite

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-6 HP

Bite

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 20% (x1.0)
None
Actions
  • Deal Damage piercing 1-3 HP

Bite

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage piercing 1-6 HP

Poisoned Bite

AP 3
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Actions
  • Deal Damage piercing 1-3 HP
  • Add Condition poisoned 1m

Bite

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage slashing 1-6 HP

Bless

AP 1
Target PARTY_ONE
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements
  • Ability: faith 1
Actions

Shoot Arrow

AP 1
Target ENEMY_GROUP_ONE
Range Short Medium
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_bow 1
  • Trait: humanoid
Actions
  • Deal Damage piercing 1-4 HP

Charge

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Actions
  • Deal Damage bludgeoning 1-3 HP
  • Add Condition prone 3s

Claw

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP

Claw

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage slashing 1-4 HP

Dagger

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_dagger 1
  • Trait: humanoid
Actions
  • Deal Damage piercing 1-4 HP

Poisoned Dagger

AP 2
Target ENEMY_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Requirements
  • Ability: weapon_dagger 1
  • Ability: handle_poison 1
  • Trait: humanoid
Actions
  • Deal Damage piercing 1-3 HP
  • Add Condition poisoned 3m

Death Stare

AP 5
Target ENEMY_ALL
Range Close All
Hit 100% Crit 5% (x2.0)
None
Actions

Defend

AP 0
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases defense against physical attacks
Actions

Evade

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
The enemy has a lower chance of hitting you.
Actions

Fart

AP 5
Target ENEMY_ONE
Range Close Short
Hit 100% Crit 5% (x2.0)
None
Actions
  • Add Condition slow 5s

Fireball

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Requirements
  • Ability: spellcasting 1
Actions
  • Deal Damage fire 1-6 HP
  • Remove Condition frozen

Firewall

AP 5
Target ENEMY_GROUP_ALL
Range Close Close
Hit 60% Crit 5% (x2.0)
None
Requirements
  • Ability: spellcasting 5
Actions
  • Deal Damage fire 1-6 HP
  • Remove Condition frozen

Focus

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked
Actions

Gore

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage piercing 1-6 HP

Hammer

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_blunt 1
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 1-4 HP

Heal

AP 1
Target PARTY_ONE
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements
  • Ability: healing 1
Actions
  • Restore HP 3-5

Heal Party

AP 3
Target PARTY_ALL
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements
  • Ability: healing 2
Actions
  • Restore HP 1-3

Hide

AP 2
Target SELF
Range Self Self
Hit 50% Crit 0% (x1.0)
You hide in the shadows.
Requirements
  • Ability: stealth 1
Actions

Hoof

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP

Ice Projectile

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Requirements
  • Ability: spellcasting 1
Actions
  • Deal Damage ice 1-6 HP

Lucky

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases critical hit chance.
Actions

Attack

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage slashing 1-4 HP

Attack

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP

Attack

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage piercing 1-4 HP

Pincer*

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage physical 1-3 HP

Pincer

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-6 HP

Pistol Burst

AP 3
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x1.2)
None
Requirements
  • Ability: weapon_handgun 3
  • Trait: humanoid
Actions
  • Deal Damage ballistic 3-15 HP

Pistol Shot

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_handgun 1
  • Trait: humanoid
Actions
  • Deal Damage ballistic 1-4 HP

Rifle Shot

AP 3
Target ENEMY_ONE
Range Short Long
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_rifle 3
  • Trait: humanoid
Actions
  • Deal Damage ballistic 8-10 HP

Roid Rage

AP 5
Target SELF
Range Self Self
Hit 100% Crit 5% (x2.0)
None
Actions
  • Add Condition rage 3m

Sabre

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_sword 1
  • Trait: humanoid
Actions
  • Deal Damage slashing 1-6 HP

Scream

AP 3
Target ENEMY_ALL
Range Self All
Hit 33% Crit 0% (x1.0)
None
Actions
  • Add Condition deaf 1s

Shield

AP 5
Target PARTY_GROUP_ALL
Range Self All
Hit 100% Crit 0% (x1.0)
None
Actions

Shotgun Blast

AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_shotgun 3
  • Trait: humanoid
Actions
  • Deal Damage ballistic 1-8 HP

Shotgun Shot

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_shotgun 1
  • Trait: humanoid
Actions
  • Deal Damage ballistic 1-8 HP

Slam*

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_brawling 1
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 1-4 HP

Slam

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP

Sleep

AP 5
Target ENEMY_GROUP_ALL
Range Close Medium
Hit 50% Crit 0% (x1.0)
None
Requirements
  • Ability: spellcasting 1
Actions

Slingshot

AP 1
Target ENEMY_GROUP_ONE
Range Short Short
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_ranged 1
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 1-4 HP

Spear

AP 1
Target ENEMY_GROUP_ONE
Range Short Short
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_bladed 1
  • Trait: humanoid
Actions
  • Deal Damage piercing 1-8 HP

Staff

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Requirements
  • Ability: weapon_blunt 1
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 1-4 HP

Steal

AP 3
Target ENEMY_ONE
Range Close Close
Hit 50% Crit 0% (x1.0)
None
Actions
  • stealItem {'name': 'currency', 'min': '1', 'max': '5'}

Sting

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage piercing 1-4 HP

Poisoned Sting

AP 3
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 25% (x2.0)
None
Actions
  • Deal Damage piercing 1-3 HP
  • Add Condition poisoned 1m

Stun Grenade

AP 4
Target ENEMY_GROUP_ALL
Range Close Medium
Hit 100% Crit 0% (x1.0)
None
Requirements
  • Ability: weapon_explosives 1
  • Trait: humanoid
Actions

Stun Gun

AP 3
Target ENEMY_ONE
Range Close Close
Hit 10% Crit 0% (x1.0)
None
Requirements
  • Ability: weapon_handgun 2
  • Trait: humanoid
Actions
  • Deal Damage electricity 1-3 HP
  • Add Condition stunned 1s

Summon Rat

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x0.0)
None
Requirements
  • Ability: animalhandling 1
Actions
  • summonCreature {'type': 'AddCombatant', 'ref': 'rat'}

Sword

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_sword 1
  • Trait: humanoid
Actions
  • Deal Damage slashing 1-6 HP

Sword Swing

AP 2
Target ENEMY_GROUP_ALL
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements
  • Ability: weapon_sword 1
  • Trait: humanoid
Actions
  • Deal Damage slashing 1-3 HP

Tail Slap

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-6 HP

Talon

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage slashing 1-4 HP

Tentacle

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP

Throw Molotov

AP 5
Target ENEMY_GROUP_ALL
Range Short Medium
Hit 60% Crit 5% (x2.0)
You throw a Molotov cocktail at the enemies.
Requirements
  • Ability: weapon_ranged 3
  • Trait: humanoid
Actions
  • Deal Damage fire 1-3 HP
  • Add Condition burning 3s (50%)

Throw net

AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 50% Crit 0% (x1.0)
None
Actions

Attack*

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 0% (x0.0)
None
Actions
  • Deal Damage physical 1-1 HP

Wing

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions
  • Deal Damage bludgeoning 1-4 HP